Create a server
Add your proxy or standalone server as the entrypoint players actually connect through.
Joinometry shows which server lists, creators, Discord posts, ads, and custom hostnames bring players who stay, play, and purchase.
Joinometry is designed for the way Minecraft servers actually operate: proxies, backends, custom hostnames, creators, server lists, store purchases, and retention.
Add your proxy or standalone server as the entrypoint players actually connect through.
Drop in the Spigot, Velocity, or BungeeCord plugin so joins, sessions, and server switches start showing up.
Connect each campaign hostname to the source that sent the player, like a creator, server list, or Discord post.
Use Tebex webhooks or CSV imports to see which campaigns lead to purchases, refunds, and chargebacks.
See the path from campaign to player to purchase, then decide what to repeat, pause, or fix.
See which hostname a player used and connect that join to the campaign that brought them in.
See revenue after refunds and chargebacks, then compare it to campaign spend and CAC.
Follow a player from first join to sessions, server switches, purchases, and long-term value.
Measure D1, D7, D14, and D30 retention in your server timezone.
Track the proxy players join through separately from the backend servers where they play.
Keep plugin credentials, Tebex secrets, team access, exports, and deletion controls safe.
Joinometry is designed to handle live server data safely, from plugin credentials to teammate access.