Analytics for Minecraft servers

Know where your players come from, and which campaigns actually pay off.

Joinometry shows which server lists, creators, Discord posts, ads, and custom hostnames bring players who stay, play, and purchase.

Works with Velocity, BungeeCord, and SpigotTebex and CSV revenue trackingD1, D7, D14, and D30 retentionSecure plugin and API tracking
How it works

From first join to useful answers in four steps.

Joinometry is designed for the way Minecraft servers actually operate: proxies, backends, custom hostnames, creators, server lists, store purchases, and retention.

1

Create a server

Add your proxy or standalone server as the entrypoint players actually connect through.

2

Install the plugin

Drop in the Spigot, Velocity, or BungeeCord plugin so joins, sessions, and server switches start showing up.

3

Map campaigns

Connect each campaign hostname to the source that sent the player, like a creator, server list, or Discord post.

4

Connect revenue

Use Tebex webhooks or CSV imports to see which campaigns lead to purchases, refunds, and chargebacks.

What you can learn

Spend less time guessing which promotions work.

See the path from campaign to player to purchase, then decide what to repeat, pause, or fix.

View all features

Campaign hostnames

See which hostname a player used and connect that join to the campaign that brought them in.

Revenue and ROAS

See revenue after refunds and chargebacks, then compare it to campaign spend and CAC.

Player journeys

Follow a player from first join to sessions, server switches, purchases, and long-term value.

Retention reports

Measure D1, D7, D14, and D30 retention in your server timezone.

Proxy-friendly setup

Track the proxy players join through separately from the backend servers where they play.

Security and privacy

Keep plugin credentials, Tebex secrets, team access, exports, and deletion controls safe.

Questions it answers

The questions server owners ask every week.

Which server list brings players who actually pay?Did that creator campaign retain players after day 7?Which hostname produced the most first-time purchases?Are Prison players worth more than Survival players?Why did this transaction stay unattributed?Which game mode has the most valuable sessions?
Safety

Built for real servers and real teams.

Joinometry is designed to handle live server data safely, from plugin credentials to teammate access.

  • Plugin and API requests are protected against tampering.
  • Plugin credentials and Tebex secrets are stored securely.
  • Team members only see the organizations they belong to.
  • Player export and deletion workflows are built in.
Simple pricing

Start free. Upgrade when your network needs more room.

Free lets you validate tracking on a small setup. Paid plans add more room for growing servers and networks, including more server capacity, campaigns, imports, reports, and team seats.